MergeAMiniArmy
Troop planning tools

Merge a Mini Army Merge Calculator

Choose your current Spawn Tier, the named troop copies you already own, and a named target. The calculator returns the exact binary merge path, shortfall, merge actions, Spawn Tier copies needed, and a shareable URL.

Named troop calculator

Build a merge path from your Spawn Tier

Select the names shown in your Index. The math uses the observed two-identical-troops merge rule; reported unit names and values were checked on September 1, 2026.

This is the unit used to estimate missing supply. The result is a copy requirement, not a Cash price or spawn timer.

Choose one unit type. The owned-copy field counts that type only, not every troop on your board.

The Spawn Tier estimate converts only the remaining current-unit shortfall. It does not estimate spawn time, Cash prices, boosts, or update-specific caps.

Current copies required128
Current copies short128
Spawn-tier copies for shortfall128

Named merge path · 127 total actions

0 actions to build the shortfall from Spawn Tier, plus 127 actions from the current unit to the target.

PistolSMG128 copies · 64 merges
SMGShotgun64 copies · 32 merges
ShotgunRifle32 copies · 16 merges
RifleBiker16 copies · 8 merges
BikerATV8 copies · 4 merges
ATVJeep4 copies · 2 merges
JeepTurret Truck2 copies · 1 merges

Worked examples: missing copies and merge actions

These examples use the documented early chain Pistol → SMG → Shotgun → Rifle and the calculator's two-identical-units-to-one model. They do not estimate board capacity, spawn speed, shop prices, or Special-unit recipes.

Six Pistols toward one Rifle

Select Pistol as both Spawn Tier and the unit being counted. Select Rifle as the target, enter 1 target copy, and enter 6 owned Pistols.

ResultCalculation
Total Pistols needed8
Additional Pistols needed8 − 6 = 2
Remaining merge actions4 + 2 + 1 = 7

The six owned Pistols reduce the missing supply, but they are still individual Pistols. Once the other two are available, all eight go through the merge tree. Owning them is not the same as having already merged them.

Three SMGs toward two Rifles, with Pistols spawning

Select Pistol as Spawn Tier, SMG as the unit being counted, and Rifle as the target. Enter 2 target copies and 3 owned SMGs.

ResultCalculation
SMGs required2 Rifles × 4 SMGs = 8
Missing SMGs8 − 3 = 5
Pistols needed to build that shortfall5 × 2 = 10
Merges to create the five missing SMGs5
Merges from eight SMGs to two Rifles4 + 2 = 6
Total remaining merge actions5 + 6 = 11

The three existing SMGs are already built. Their earlier Pistol-to-SMG merges must not be counted again.

Mixed inventory: keep completed targets separate

Suppose you want two Rifles and own one Rifle, two SMGs, and three Pistols. Keep the finished Rifle aside. For the second Rifle, the two SMGs represent four Pistols and the three Pistols bring the total to seven. One more Pistol completes the required supply.

Five further merges build that second Rifle: two Pistol-pair merges, two SMG-pair merges, and one Shotgun-pair merge.

This is a manual example, not a whole-board import feature. The current owned-copy field accepts one selected unit type. Do not enter the total number of models on your board as if they were all Pistols.

Why a 1.02K label is not an exact copy count

The dated Index reference uses abbreviated labels such as 1.02K. In a two-to-one chain, ten merge steps above Pistol require exactly 2^10 = 1,024 Pistols. Expanding the displayed label to 1,020 would undercount by four.

Use the named step difference for the calculation, not an abbreviated label. A displayed level is also not a Cash cost, damage value, or spawn-time estimate.

Check the documented unit order · Compare income-upgrade payback

Offline Cash

Estimate gross Cash while away

The official game description says troops earn Cash offline. Use the current rate shown in your session.

Gross estimate2,880,000 Cash

2,880,000 base Cash across 28,800 seconds, then multiplied by 1.

Do not apply the same bonus twice

When your entered Cash/sec already includes a bonus, leave the extra multiplier at 1 for that bonus. Only apply a multiplier that is not already included in the rate you entered.

For illustration, 100 Cash/sec over 2 minutes gives 12,000 gross Cash. Applying an already included 2× bonus again would incorrectly double the estimate. This arithmetic does not establish the game's current offline cap or payout rules.

Planning estimate: Unknown caps, boosts, eligibility rules, rounding, or game updates are not included. Compare the result with your next real offline payout.
Questions

Merge calculator FAQ

Is the merge calculation exact?

The binary copy and merge-action math is exact for the selected named unit gap. Unit names are corroborated community data, while prices, spawn time, boosts, and caps are not included.

What does Spawn Tier copies for shortfall mean?

It converts only the missing current-unit copies back to the selected Spawn Tier using the observed two-to-one merge rule.

Can I share a merge plan?

Yes. The copy button writes Spawn Tier, current unit, target unit, count, and owned copies into the URL.