MergeAMiniArmy
Army planning

Merge a Mini Army Squad Planner

Plan one reachable troop target and keep enough Cash to recover. The main risk is aiming across too many merge tiers without counting the required copies first.

Target troop

Choose the nearest tier that meaningfully changes income or camp readiness.

Cash reserve

Keep enough Cash to continue producing matching troops after the next merge or camp attempt.

Risk check

If the copy shortfall is too large, lower the target or improve Cash/sec before committing.

Merge planner

How many troops do you need?

Enter the merge ratio shown in your game. The default 2-to-1 ratio is an editable planning assumption.

Tier numbers are labels for the calculation. This tool does not assume a hidden troop roster or maximum tier.

Required copies128
Still needed128
Total merge actions127

Merge path

Tier 1Tier 2128 copies · 64 merges
Tier 2Tier 364 copies · 32 merges
Tier 3Tier 432 copies · 16 merges
Tier 4Tier 516 copies · 8 merges
Tier 5Tier 68 copies · 4 merges
Tier 6Tier 74 copies · 2 merges
Tier 7Tier 82 copies · 1 merges

Offline Cash

Estimate gross Cash while away

The official game description says troops earn Cash offline. Use the current rate shown in your session.

Gross estimate2,880,000 Cash

2,880,000 base Cash across 28,800 seconds, then multiplied by 1.

Planning estimate: Unknown caps, boosts, eligibility rules, rounding, or game updates are not included. Compare the result with your next real offline payout.
Related pages

Plan with better game context