MergeAMiniArmy
Map reference · checked September 1, 2026

Merge a Mini Army Maps and Territory Systems

Enemy camps and player competition are official core features. Dated gameplay reports garrisons, side airfields, and a central objective with increasing Cash bonuses. Toxic Labs and infected airbases were event-specific observations and are not currently confirmed permanent.

Observed

Near wooden garrison

+10%

Reported Cash bonus; verify live.

Observed

Far garrison

+20%

Reported Cash bonus; verify live.

Observed

Side airfield

+30%

Reported Cash bonus; verify live.

Observed

Center objective

+50%

Reported Cash bonus; verify live.

Persistent loop

Base, camps, and contested territory

  • Base: troops spawn, merge, and contribute to the economy loop.
  • Enemy camps: officially confirmed capture targets used to expand the army’s control.
  • Garrisons and airfields: observed territory types with reported Cash bonuses.
  • Center objective: reported highest bonus and likely highest contest risk.
Archived event systems

Time-limited objectives need a date

Observed

Toxic Lab · August 28

Hold a Toxic Lab for five minutes; awarded one lab crate.

Community reported

Infected airbase · August 21

Hold an infected airbase for five minutes; reported event crate rewards.

Use the map

Convert the objective into a squad and economy decision

Questions

Map systems FAQ

What map objectives are in Merge a Mini Army?

The official page confirms enemy camps. Dated community gameplay also shows garrisons, side airfields, a center objective, and time-limited event capture points.

Do territories increase Cash?

A dated guide reports bonuses from +10% at a near garrison up to +50% at the center. Verify the live marker because the percentages are not official.

Why do airfields need different planning?

Air objectives can expose a squad without anti-air coverage. Use a unit with documented air targeting and preserve a base reserve.

Are Toxic Labs and infected airbases permanent?

No permanent status is confirmed. They are kept here as dated event systems, not current map promises.